Notes:
- WASD to walk. Click mouse to start looking. Right-click mouse to break looking.
- Puzzle 1: Find the clues to escape the library.
- ENTER to select edit objects. Q/E to rotate. Shift/Space to move height.
To Do:
- Better collision
- Collision against doors
- collision: stepped motion.
- ramps
- Unittesting.
- Shaders: light-tracing tech-block.
- scifi glow material.
- Rendering: flickering lights.
- Shaders: animated sky/lava.
- Shaders: metals.
- Format digits "{1:2}"
- Mobile controls.
- Depthsort transparency.
- Escape room:
- Sort flowerpots puzzle?
- Type in computer
- plug in computer
- suits of armor.
- Statues start in failures.
- Stop modifying statues when success.
-
- Gameplay:
- Better input timing - dials too fast.
- Widen library
- metal door plate / window
- move table lights upward.
- Chairs sittable
- Chair/armchair/table proportions.
- Selection on safe
Done:
- Basic Collision
- localhost recent files.
- localhost error message.
- moved shaders into resource file.
- basic object collision.
- clamp view angles.
- Moving doors
- Lighting
- Better movement
- Better sky and lava
- stairs
- Skybox material
- Fix spacebar scrolling screen.
- Combat: Spawn enemies and shoot them
- Rendering: Rotate objects.
- Debugging: font. FPS tracker.
- shaders: scrolling hacker text
- Rendering: interact with object
- Gamplay: interact with object
- Escape Room: spin decoder ring
- Rig grandfather clock
- Add key/lock/door to library
- One black book to move shelf.
- Move spawn location.
- Escape Room: scraps of paper with writing
- Escape Room: spin locks.
- Escape Room: box.
- Escape Room: book.
- Escape Room: locks & keys.
- Escape Room: move objects.
- Rendering: material configuration.
- Move widget library to opposite side.
- NOPE: Combat: enemies shoot back.
- NOPE: Arena deathmatch
- Readable books - titles only.
- Book names - 6? 20?.
- Lamps and sconces light up
- light window
- Fix puzzle materials
- better object targetting
- Better point-and-look for interactions. Will improve puzzle experience.
- Basic scripting or multiple functions.
- Default materials on light/lamp/window textures.
- Prevent key from being accessed inside clock.
- Garden Puzzles
- Key under water - drain.
- Turn statues toward something.
- Catch squirrel with something.
- Plugin: For texture capture, I need a geometry distortion plugin that can take a misaligned picture and straighten it.
- Plugin: I also need a brightness flattener when there's a mild shadow on the object and I want to eaven it out.
- Squirrel in success anim
- Add acorn.
- Open gate success message.
- Garden puzzles.
- Water turns to muck and back
- Key accessible when water is clear.
- Re-rig statue pipes
- Place pipe in statue.
- Squirrel in idle anim
- Squirrel in partial success anim